For this assignment we where to make a white boxing of our game. we need to take the map and layout we worked on illustrator and make a simplified version of it on unity. The white boxing proposes was fun for me and allowed me to be creative. making the islands from my game map not flat and add some depth to them while also not going to over board with the design. the way i converted my original level to unreal was by using the cubic grid allowing me to model my map into 3d and using the shapes to travers from on island to another. I didn't really think about the scale i just tried to make it as bigger than my character model. the most difficult part of this for me was making the bottom parts of the island. it took me a long time to do that as well as making these little stone curves on the island. a way white boxing the level is related to my skill in unreal is that of being able to add characters to my level using the cubic grid tool and shapes. the next thing i will need to do is make a grey boxing and add more detail to my white boxing.
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May 2024
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