This week i focused in making a new enemy in my game called bush babies. The problem i had was trying to import them into unreal but they wouldn't for some reason.the way i overcame these problems was from the help of mister b. i do not really know what he did but it worked. for next week i am on spring break going to Atalanta but when i come back i plan to make more enemy's and add more depth to the world hub like making actual trees and rocks. While it may be harder to move it from 3ds max to unreal i think it can work so i look forward to it.
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For this project we where to make our own landscape and video record it. the land scape i created was one where there is water on one side and different lands on the other side with different sections. I like how the tutorial guides you on how to use the landscape tools like the sculpt, smooth, flatten and ramp tools. The most easiest parts where to use the landscape tool and making the mountains and layout. the most difficult part to me was how i wanted to layout the landscape and what i wanted to put in it. a way i could use this in the real world was by making a park. i would need the layout of the area and decide what i wanted to put in there and where i wanted to put in there. what I've learned from this project is how unreal landscape works and the things i can do with it. i hope to work more with unreal landscape more in the future.
for this project we are reflecting all of the progress we made so far with our game. for this week i was adding more to my white boxing and doing a grey boxing. the stuff i added was an enemy i made on 3ds max that i call spawners, where they spawn more enemies. the problem i was facing was not being able to make a hand on 3ds max. the way i fixed that problem was by looking on YouTube for help and managing to make my first hand on 3ds max. from that point forward i just got created and managed to make my full design. as for what i plan to do next week its to finish my grey boxing and any other missing assignments. I plan to finish all of those before the end of the 3rd quarter.
For this assignment we where to make a white boxing of our game. we need to take the map and layout we worked on illustrator and make a simplified version of it on unity. The white boxing proposes was fun for me and allowed me to be creative. making the islands from my game map not flat and add some depth to them while also not going to over board with the design. the way i converted my original level to unreal was by using the cubic grid allowing me to model my map into 3d and using the shapes to travers from on island to another. I didn't really think about the scale i just tried to make it as bigger than my character model. the most difficult part of this for me was making the bottom parts of the island. it took me a long time to do that as well as making these little stone curves on the island. a way white boxing the level is related to my skill in unreal is that of being able to add characters to my level using the cubic grid tool and shapes. the next thing i will need to do is make a grey boxing and add more detail to my white boxing.
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May 2024
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