For this assignment we where to use everything we know from the tutorials to make our very own personal game on unreal engine 5. The first thing i did was brainstorm ideas for my game. Wanted to make something interesting but also something that wouldn't take me to long to do. Since i always loved to play on platform games like Mario galaxy and little big planet i decided to make a platformed game with the main gimmick i would us being moving platforms. I looked up on you tube on how to make platforms move and saw a video that really helped me out. while trying to find a way to make them move was by controlling the control points which control the distance it would travel. however this created a whole new problem as the farther the platform went. the faster it got so i need to find a way to slow it down. luckily the video helped and explained to me that the duration was the speed in how fast the platforms moved and that increasing the duration made the platforms go slower. With that settled i then when to add moving platforms in my game. While they all did just cope what one of my platforms was doing i fixed this by jut rotating or changing the shape of my platform. With all of this covered i was really excited for my game to be finished. unfortunately i didn't have enough time to finish as of today so all i can write down is my experiences on making the project. I wasn't able to add any texture to the game or a victory message. The controls are pretty standard with them just being move and jump buttons. A way I showed the player where to go is buy making the level mostly a straight line and the level gets higher and higher. But over all i9 enjoyed making my first platformer and look forward to doing more in the future.
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For this assignment we where to follow a practice video making a fps shooter game. I did enjoy this tutorial a lot as it taught me new things about making games in general. What i found to be the most fun where the shattered targets and timer screen as well as the game over and win screen. Those things showed me how those things are implemented into a video game and how they work. Another thing that i learned about was the blue prints on making games. This part is where most of the coding happens when playing a game. Its one of the main things that causes something to work in a video game like the win or game over screen, the timer and much more. I unfortunately was not able to make the background tho. I think a way i could implement this in real life would be like the blue prints where Im able to the action that happens. Over all while i wasn't able to finish most of it i would say that i really liked this tutorial with it being fun and informative. |
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May 2024
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