The images I used for this mood are those that have something to do with gravity. Like in the Mario picture it shows the direction the gravity will be going. The run and geometry dash images are other examples of gravity being able to walk on walls and ceiling. The Pokémon image is to show what the game could be like where the other platforms are floating around you. The black hole and asteroids are the obstacles in the game that you need to be cautious of. The black hole may suck you inside while the asteroids may knock you off a platform. And Isaac Newton is there because he made the three laws of motion which could be part of the game mechanic but not really sure yet.
Storyline
Throughout the universe lives different dimensions filled with life of different creatures. Among these creatures is an unknown alien called glimmer who lives in the star void dimension. Its origin is unknown and appears to be a peaceful creature mostly just wandering around. However, out of the blue a giant wormhole appeared, sucking glimmer into a different dimension. Glimmer then wakes up to being in a different dimension where everything had different floating shapes and floating islands above an endless deep dark void. Glimmer walks around only to find a star piece with a strange glow. When glimmer touched the star piece something weird happened as it suddenly started to absorb the star piece into its body. Once that happened, glimmer started to feel strange as suddenly its body suddenly flipt and started falling toward the nearest floating block. Upon landing of the floating block glimmer realized it gained a sort of power to control gravity. Then suddenly another wormhole was starting to form. Glimmer saw this and took it as a sign that it might be a way home. With various platforms and being trapped in an unknown dimension. It was going to be challenging to make it toward that wormhole before it was too late. As glimmer traveled around the weird dimension it managed to finally arrive at the wormhole only for a different creature to emerge from the wormhole. The unknown creature had a slim body and whip-like arms. The creature who from now on we will just call warp then starts to summon portals in an attempt to suck glimmer into them. Lucky with glimmers, new found power was able to defeat warp however while doing so the wormhole then closed eliminating his way of escape from this dimension. While saddened that he could no longer go home warp then surprised attacked glimmer forcing him through one of his portals and causing glimmer to travel to another dimension. Only time will tell if Glimmer will ever truly makes it back home.
Game design document
Executive pitch A platformer where you are able to control and manipulate gravity to be able to traverse the and guide your way through the level while facing some enemies, some bosses and a bit of puzzle solving.
Mechanics Jumping- When the player presses the up arrow button the character will be able to jump at a reasonable height. if the player presses the right or left arrow button while jumping the player will jump toward the left or the right depending on if they press the left arrow or right arrow. HOW HIGH/FAR?
Running- When the player holds the left or right arrow they will move left or right at a speed of 3. if the player presses the space bar while holding the right or left arrow they will leap toward the left or the right depending on if they press left or right. if you double press the left or right arrow you will preform a dash. this can be used to avoid attacks or to move faster. IS THERE A TIME LIMIT FOR THE BURST?
Combat- Enemies will be present with in this game so you have to find a way to combat them. Press the spacebar to preform a basic punch to combat against enemies. If the player jumps and presses the spacebar they will preform kick mid air to combat aerial enemies. If the player holds the space it will charge up a special attack. once they stop holding they release the attacking causing a great blow toward the enemies and send them flying back. Further more if the player then presses Q they will be able to pull the enemy back toward them and preform a powerful upper cut which could also stun the enemy. this action will have to recharge in order to be used again for a maximum of 10 seconds. you will still be able to preform basic attack actions. A LOT WITH SPACEBAR...CHANGE KEYS BASED ON COMBAT TYPE
Gravity shifting- The main gimmick in the game. When the player presses Q and W they will shift gravity and fall up toward the ceiling and then be able to walk, run and jump while being on the ceiling of levels. If the player where to press Q and A or D they will gravity shift toward the left or right walls of the level and be able to preform the same acts as if the where on the ground or ceiling. If the player wants to return to the normal ground they can press Q and S to do so. Now if a player where to use the gravity shift with no platform to catch them then they would just fall up toward the atmospheres or fall down a pit. think like those gaps from Mario brothers where you fall into one then you die. You can even use the gravity shift for traveling purposes. press the Q and up arrow button to enter zero gravity mode where you are in a zero gravity bubble for 5 seconds and float around the level. This ability has a 12 second cool down. press the Q and down arrow button not make your self go into zero gravity but other objects and enemies. they will be floating in the air for a maximum of 6 seconds. you can also press Q and down arrow button again to make the enemies slam down on the ground to deal damage. This action has a 24 second cool down. DON'T DUPLICATE KEY PRESSES
Objective Complete the level- At the end of every level is a portal that will transfer you to the next level. reach that goal to complete the level your on and go to the next level.
Defeat the boss- At the end of the world there will be a boss for you too face and battle. Each boss will be more difficult than the last and each will have a unique ability to make there battle interesting. defeating the boss will open a dimension portal which will transport you to the next world.
Find your way home- At the beginning of the game you get transported away from your home planet and enter a different dimension. you travel through these dimension portals in hopes one of them leading to your home.
Game map
These here are the models that i plan to use in my game. there are different enemy that will server as obstacles for the player. one will spawn other enemies while the other hides and waits for the play to get close and strike at the player. they will spawn at different points of the level. i am interested into how people will interact wit them and how they will deal with there power.