For this week i was focusing in my level and adding the gravity mechanics to it. it surprisingly went pretty well and worked thanks to the trigger box allowing me to move upside down. Now I'm just trying to make it to where if i press a key it will allow me to move upside-down. This will take some time and hope to finish it by next week. ill expect to face some problems here and there like trying to figure out how to do it. here is my schedule for next week.
place the gravity shift into a key. finish up my level. add enemies to my level add an Ai to my enemies to controls how they work. Finish my other two levels add my modal to the game and if i can make a boss battle.
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This week on my working on my prototype was making my main character model. the challenges i faced when doing this was how i was even going to make it work to begin with. To fix this i decide to simplify my design and make it more easier to model. what i want to achieve next week is putting my character model into the game and get started on the coding for this game. The coding might be hard but i plan to over come it and will ask for help if need when working on my quest to finish my game.
For this week i was working on adding trees to my game and throughout the environment. it wasn't really all that hard as making the trees where pretty easy. i just had to make curves on the trees and not make them look like regular blocks. i was able to learn a new way to manipulate a shape into what i want. after making the trees i added them to my world hub as a decoration. what i plan to do next week is to make a level and add my main mechanic into the game. i might face some challenges like trying to add my mechanic into the game but im sure ill over come them with the help from my teacher. Overall I look forward to continuing the progress of making my game.
This week i focused in making a new enemy in my game called bush babies. The problem i had was trying to import them into unreal but they wouldn't for some reason.the way i overcame these problems was from the help of mister b. i do not really know what he did but it worked. for next week i am on spring break going to Atalanta but when i come back i plan to make more enemy's and add more depth to the world hub like making actual trees and rocks. While it may be harder to move it from 3ds max to unreal i think it can work so i look forward to it.
For this project we where to make our own landscape and video record it. the land scape i created was one where there is water on one side and different lands on the other side with different sections. I like how the tutorial guides you on how to use the landscape tools like the sculpt, smooth, flatten and ramp tools. The most easiest parts where to use the landscape tool and making the mountains and layout. the most difficult part to me was how i wanted to layout the landscape and what i wanted to put in it. a way i could use this in the real world was by making a park. i would need the layout of the area and decide what i wanted to put in there and where i wanted to put in there. what I've learned from this project is how unreal landscape works and the things i can do with it. i hope to work more with unreal landscape more in the future.
for this project we are reflecting all of the progress we made so far with our game. for this week i was adding more to my white boxing and doing a grey boxing. the stuff i added was an enemy i made on 3ds max that i call spawners, where they spawn more enemies. the problem i was facing was not being able to make a hand on 3ds max. the way i fixed that problem was by looking on YouTube for help and managing to make my first hand on 3ds max. from that point forward i just got created and managed to make my full design. as for what i plan to do next week its to finish my grey boxing and any other missing assignments. I plan to finish all of those before the end of the 3rd quarter.
For this assignment we where to make a white boxing of our game. we need to take the map and layout we worked on illustrator and make a simplified version of it on unity. The white boxing proposes was fun for me and allowed me to be creative. making the islands from my game map not flat and add some depth to them while also not going to over board with the design. the way i converted my original level to unreal was by using the cubic grid allowing me to model my map into 3d and using the shapes to travers from on island to another. I didn't really think about the scale i just tried to make it as bigger than my character model. the most difficult part of this for me was making the bottom parts of the island. it took me a long time to do that as well as making these little stone curves on the island. a way white boxing the level is related to my skill in unreal is that of being able to add characters to my level using the cubic grid tool and shapes. the next thing i will need to do is make a grey boxing and add more detail to my white boxing.
For this assignment we where to use everything we know from the tutorials to make our very own personal game on unreal engine 5. The first thing i did was brainstorm ideas for my game. Wanted to make something interesting but also something that wouldn't take me to long to do. Since i always loved to play on platform games like Mario galaxy and little big planet i decided to make a platformed game with the main gimmick i would us being moving platforms. I looked up on you tube on how to make platforms move and saw a video that really helped me out. while trying to find a way to make them move was by controlling the control points which control the distance it would travel. however this created a whole new problem as the farther the platform went. the faster it got so i need to find a way to slow it down. luckily the video helped and explained to me that the duration was the speed in how fast the platforms moved and that increasing the duration made the platforms go slower. With that settled i then when to add moving platforms in my game. While they all did just cope what one of my platforms was doing i fixed this by jut rotating or changing the shape of my platform. With all of this covered i was really excited for my game to be finished. unfortunately i didn't have enough time to finish as of today so all i can write down is my experiences on making the project. I wasn't able to add any texture to the game or a victory message. The controls are pretty standard with them just being move and jump buttons. A way I showed the player where to go is buy making the level mostly a straight line and the level gets higher and higher. But over all i9 enjoyed making my first platformer and look forward to doing more in the future.
For this assignment we where to follow a practice video making a fps shooter game. I did enjoy this tutorial a lot as it taught me new things about making games in general. What i found to be the most fun where the shattered targets and timer screen as well as the game over and win screen. Those things showed me how those things are implemented into a video game and how they work. Another thing that i learned about was the blue prints on making games. This part is where most of the coding happens when playing a game. Its one of the main things that causes something to work in a video game like the win or game over screen, the timer and much more. I unfortunately was not able to make the background tho. I think a way i could implement this in real life would be like the blue prints where Im able to the action that happens. Over all while i wasn't able to finish most of it i would say that i really liked this tutorial with it being fun and informative. This will be my reflection on unreal. For this assignment we where to begin our exploration on the unreal engine. I Think what I liked most about this assignment is that it introduced me a lot of new mechanics about building games and the terrain around them. I was able to make a lot of cool stuff such as the maze, the house and knock off snes rainbow road. The most easiest part of this tutorial was to create platforms and the walls as well as moving the objects and rotating them. the more difficult part for me was the roof for the house as it required a lot of steps in order to do I correctly and is the most time I spent on the house. Although the roof part was difficult it did teach me on how to make house roofs in unity as well as making commands in unreal. Don't know really how I could acquire this tutorial in real life other than construction on a house. Over all I enjoyed the unreal tutorial it allowed me to do some pretty cool stuff and look forward to working with the unreal engine more in the future. |
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May 2024
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